MEKWARS: LEGENDS



RULES VIOLATIONS
The campaign staff intend that you all have fun on this server.  It is important that everyone play by the rules to ensure that everyone can have fun, but at the same time there needs to be an allowance for honest mistakes.

As such, the following guidelines will determine remedies for violation of army composition:

  • A unit that has too many slots of faction/specialized ammo, or illegal ammo, must not fire the offending ammo.  The player controlling the unit in question may at their option dump the offending ammo, but this is not required so long as the offending ammo is not used. If the illegal ammunition type has been expended already before the violation is noticed due to lack of LOS, then the offending unit must be ejected.
  •  If a player brings an illegal army due to, for example, too many Battle Armor, or too many VTOLs, the player must retreat units until the remaining units, functional or destroyed, constitute a legal army.  (Example: An army that started the game as an army of 4 mechs, 4 vehicles, and 6 standard infantry has two too many infantry; the offending player would be required to retreat any two infantry remaining on the board)

Players may not be required to surrender as a result of illegal ammo or illegal armies unless they refuse to comply with the above remedies. However, the staff will reserve the right to add additional sanctions for players who refuse these remedies, or who chronically violate the composition rules. Remember we are all here to have fun and part of having fun is playing the game "in good faith". To do so you must read the rules! If you are unsure about the exact application of a certain rule please ask an administrator (@) or moderator (*) for clarification.