Tactical Operations are the life-blood of the campaign. While factions make far reaching and important campaign decisions with Strategic Operations, it is the Tactical Operations, the ground and aerospace battles played out via the Megamek client , that deliver the decisive results of the campaign-- control of worlds. Armies are built and destroyed, worlds won and lost, and hours of fun and memories during the course of a cycle's many Tactical Operations.
There are three crucial components required for a Tactical Operation. First a player needs an army or force with which to fight the operation constructed from available units in the player's headquarters. The Minimum army BV for a Tactical Operation on Mekwars: Legends is 6000 BV. Secondly a player will need an opponent with an army near his BV or Rating modified BV (see House Rules) to engage. Lastly a player will need for this opponent to have a target planet within range of a friendly Logistics Center. Some special Tactical Operations require players have earned a reward point (gained after completing the requirements to end a Tactical Campaign) to launch as well.
All operations have a range at which they can be launched, this an operations range can be found on map by setting the campaign star map to display operation ranges. Operation ranges are shown by color corresponding to the operation type. Some factions may have additional Tactical Operations become available to them during the course of the campaign, through results of a factions Strategic Operations and decisions. It is a good idea for players to familiarize yourself with the ranges and requirements for launching each type of operation as well as the rules regarding starting and ending games before attempting to engage the enemy!
For the Mekwars:Legends campaign operations come in two major classes: Standard Tactical Ops and Special Ops
Tactical Operations (TacOps) are the components of the military offensives and Planetary Invasions which typify a major conflict in the Inner Sphere. They designed to be intuitive and straight forward, simulating the struggle for control of a planet with a simulation equal parts concrete and abstract. At the core, these operations are meant to be utilized as the primary means of conquest in the campaign, and require a nearby Logistics Center to be launched. These are not low intensity border raids, but rather full scale battles in which a faction deploys its better regiments to dominate a theatre of war.
Special Operations are generally fought outside the context of (or with diminished effect on) the planetary conquest campaign and are always arranged games. Special operations include Skirmish Operations, Trials of Possession and Grand Melees.