MEKWARS: LEGENDS



BATTLE ARMOR
Infantry units have always formed the backbone of armies since the invention of gunpowder. With the discovery of the Grey Death memory core, and the subsequent arrival of the clan "elemental" in the Inner Sphere during Operation Revival, power armored infantry or "Battle Armor" troops have become increasingly common on the battlefields of the Inner Sphere. Conventional Infantry have long played a  role in 31st century but with every new advance in Battle Armor  research and development, many have begun to predict that one day Battle Armor Infantry will replace even Mechs as the kings of the battlefield.


BATTLE ARMOR DEPLOYMENT RULES


RULE: A force must have enough transport capacity to account for all battle armor in the force. Battle Armor requires transport based on their equipment with the following guidelines:

Battle Armor equipped with magnetic clamps require one vehicle or mech per squad. A non-omni vehicle carrying battle armor in its cargo bay may also be utilized by a magnetic clamp equipped squad to count for its transport requirement. 

Battle Armor equipped with Boarding Claws require one omnimech or omnivehicle per squad or alternatively may elect instead to be counted as Standard Battle Armor.

All of a forces Standard Battle Armor (includes all Battle Armor without a boarding claw or magnetic clamps and ) require a combat transport with the appropriate cargo space (4, 5 or 6 tons per squad). 

Battle Armor must start the game loaded onto their transport unit.